Entries from Code and cars tagged with 'User Interface'

On Mentor Systems

A while back, the company switched out the data terminals in the trucks. These are the computers that display things about the calls - who, what, where, and when. The old ones were MDCs, and they more or less worked....

The one-button mouse is dead! Long live the single button!

My desktop machine is an upgraded, yet still old Blue and White G3 mac. For the longest time, I used the tried and true ADB Mouse II, with simple curves and a single button covering the entire top. Currently, however,...

Moving targets

One of the mixed blessings about developing software for the mac is that there's high user interface standards. And, more or less, a push for consistency. This is good in one way. Any good framework will already handle drawing of...

Warning: false icons

Cars are primitive things. Sure, newer models have more features, with bright, fancy displays and microprocessor-controlled ignitions. But at its heart, a car is simply a series of controlled explosions, and everything around it to harness them. More to the...

MacOS 10.5: The Return of Buster

In a long time ago (Has it really been a decade?) in a chip-set far, far away, there lived an operating system. It lacked some advanced things, like memory protection, and preemptive multitasking. But what it lacked in architecture, it...

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